The World Depends On It
CHANGED DESCRIPTION AND VIEWPORT AFTER JAM SUBMISSIONS ENDED, DID NOT EDIT GAME
FORGOT TO SAY: AIM WITH MOUSE
Also movement is broken a bit, some reason after building the web version player has less friction??? also probs made game way too difficult but whatever, it's technically possible, I beat it like once...
My plotline(was gonna have a plotline , don't, ran out of time so we have a "demo" ._.) was based around "What if a guy who had terrible control of their emotions controlled the weather with said emotions." People would hate them probably while they just want to stay in and not cause any problems. Problems arise when they run out of their anti-depressants and they need to venture outside.
Game Mechanics that make no sense but whatever lmao:
- Health - Lose it all and you die
- Hunger - Passive healing above a point, passive decrease if low enough, being more hungry multiplies anger
- Temperature - Decreases in rain, causes you to move slower
- Anger/Thunder - More anger = more thunder (also getting hit causes thunder)
- Sadness - More sadness = more sad bois spawn + more rain
- Fear - More fear = more wind, decreases at high hp and increases when low
- Getting hit - Increases all emotions(mostly anger, some fear, a little sadness)
Credits:
Art - Goatfish
Music and Sound Effects/Design - Goatfish
Programming - Goatfish
Idea and plot that isn't even there - Goatfish
Status | Prototype |
Platforms | HTML5 |
Author | goatfishmc |
Genre | Action |
Made with | Unity |
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